Next steps
Section titled “Next steps” Getting started Install the GDK and discover what it gives you for free.
Link your plugin Register your first UHCGameModule with the GDK.
Module anatomy Walk through the lifecycle of a game module from boot to finish.
Build a mode end-to-end A worked example wiring roles, teams, scheduling and victory together.
GDK architecture Read the class-level diagrams of every GDK manager and contract.
UHC events Reference of every UHC event and its payload.